On the other hand, the set also has a handful of rares worth $10 or more and a bunch between $5 and $10, enough that the average value of a rare is currently $3.68, despite all of the low-value rares in the set. There are 53 in all, and 25 of them are at or near bulk (preselling for $1.50 or less). Much like the mythics of Time Spiral Remastered, the rares in the set are high variance. Adding everything together, the average value of a Time Spiral Remastered mythic is $14.06, and you'll get roughly five mythics in the typical box, which means the mythic slot adds $70.33 in expected value. It will be possible to open a box and get essentially zero value from the mythic slot but also possible to open a box that has more than $100 in value just from the five mythics. As of this writing, there are five mythics worth $20 or more but also five Tree of Redemption–level mythics worth $2 or less. This means that the mythic slot is going to have a lot of variance on a box-by-box basis. There are a total of 15 mythics in Time Spiral Remastered, ranging from the $50 Sliver Legion to the $1 Hypergenesis. Let's start with an easy one: the mythics. So when you get to the end of the article and look at the expected value of a Time Spiral Remastered box, keep in mind that if your plan is to crack boxes and sell the cards for profit, you should probably discount the expected value by 25% (or possibly more) to account for the fact that it's really difficult for a random player to get full retail price for their singles. While Card Kingdom's pricing should give a pretty good idea of how much you'd have to pay if you wanted to buy the cards on the open market, the downside to this methodology is that it likely over-estimates how much you can sell your cards for because as an individual, you're likely not going to be able to get as much as a professional vendor can. Oh yeah, one other thing before we get into it: for this expected-value calculation, I'm using Card Kingdom's pricing (which is actually much, much lower than TCG Mid at the moment). The plan for today is simple: we're going to walk through the set rarity by rarity, figure out how much each rarity adds to the expected value of the box, talk about old-border cards, and then finally add everything together to get the expected value of a box. While normal old-border cards are easy enough to calculate (you'll open one per pack, and many vendors have presales listed, so we can easily find prices), foil old-border cards are a problem since they are extremely rare and major vendors aren't preselling them, but more on that in a bit. Time Spiral Remastered specifically has some unique quirks, especially with the Time Shifted / old-border card slot. While money isn't everything and there are plenty of reasons to open a box even if the value is bad (for fun, for drafting, etc.), if you're going to spend $200 on a box of cardboard, ideally, you'd like to know that the cardboard you open will be worth the investment. Basically, it's an attempt to figure out of a box is worth buying from a purely financial perspective. If you're not familiar with the concept of expected value, the idea is to figure out how much value you should expect to open in an average box. Time Spiral Remastered will be released this week, which means it's time to take a look at the set's expected value.
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